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- 13. VIP Biorhythm
- The theory of Biorhythm states that there are thre predominant cycles that can influence
- human behavior. These include a 23-day physical cycle, a 28-day emotional cycle and a
- 33-day intellectual cycle. All three cycles start at birth and continue throughout life.
- Each cycle consists of a positive and a negative period. Physical, Emotional and
- Intellectual aspects are enhanced during positive periods. Poor performance is
- indicated by the negative period of a cycle.
- A critical day occurs on the crossover from the positive to the negative period or
- vice versa. A critical day indicates instability in a particular aspect.
- How to Use VIP Biorhythm
- 1. Load the CHIP-8 interpreter at 0000-01FF and
- the game starting at 0200.
- 2. Turn RUN switch on.
- 3. Enter birthdate using 2-digit month, 2-digit day, and 4-digit year.
- 4. Enter start date using 2-digit month, 2-digit day, and 4-digit year. The start date
- indicates the first day of the 32-day Biorhythm chart the program will generate.
- 5. After a period of calculation proportional to the span of time involved, the three
- cycle curves will be shown for a 32-day period. Each horizontal bit position
- represents one day in the cycle. The start day, on the left, and every seventh
- day are indicated by week markers. The first day of a positive or negative period
- is a critical day.
- 6. To advance the start date, hold key F down until the desired date is reached.
- To decrement the start date, hold key B down. These functions allow changing the
- start date slightly without reentering all the dates and waiting for the calculations
- to be preformed.
-
- 7. Press Key 0 to clear the screen and enter a new set of dates.
-
- See VIPG1-13.jpg
- INTERPRETATION
- Physical Emotional Intellectual
- Positive Period Strong, Good moods, Good Judgement
- (Up) Vigorous Cooperative Sharp Mentally
- Negative Period Tire easily, Low Enthusiasm, Low attentiveness
- (Down) Less Stamina Feelings Subdued and concentration
- Critical Days Susceptible to injury emotionally unstable, Poor memory,
- (Crossover) or Illness, Upset easily Prone to mistakes
- Low endurance
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